Final Assignment

Sunday, December 18, 2016 / Unknown
This group assignment was a title sequence. My group had agreed upon using two of the group member's movie, which is Midnight. We were inspired by a scene in Man from Uncle and a bit of other action movies such as Fast and

Second Assignment Matte Painting

Sunday, December 18, 2016 / Unknown
The initial idea for the video was something like this: and then it changed to this: and finally it became this: <iframe src="https://drive.google.com/file/d/0B4A06Tf8s1ASNzNIRkpncDNpelE/preview" width="640" height="480"></iframe>

Game Design Final Look

Sunday, December 18, 2016 / Unknown
Game Pages Start Page Win Page Game Over Page Buttons Environment Look and Feel I added a bullet counter and player life to the UI of the game Environmental and Collectible Assets Character States Character Boss States Minions

Final Look of One Collection Application

Sunday, December 18, 2016 / Unknown
Here is the link to my prototype in inVision for better view of the app I created.

Game Development

Sunday, December 18, 2016 / Unknown

More new pages

Saturday, December 17, 2016 / Unknown
new search bar design, the exit is on the left hand side Size menu to see how it would be designed Not available features so that people would know that it'll be coming soon in the real things

New pages

Thursday, December 01, 2016 / Unknown
Added new pages such as the home, my account, my saved, checkout, thank you page and my bag. It was a bit tough coming up with certain pages like the checkout page, my account and my bag because I didn't know what to

My own micro interactions

Monday, November 07, 2016 / Yasmin
I had made some micro interactions using After Effects. It is quite a process where you have to export it as a video, and then import to Photoshop and export it as a gif. What I dislike about this process is that if

C# Script Notes II

Sunday, November 06, 2016 / Yasmin
Text UI Private = can't be affected by other scripts void Awake = similar to start but it will be processed first before the start. ++ incremental, add one -- minus one Instatiate (what, where.position,where.rotation) as Rigidbody; transform.right (moving to the right)

C# Script Notes I

Sunday, November 06, 2016 / Yasmin
public float  The term public will make it adjustable on the Unity inspector meaning that we can change the value there instead of in the C# script. For the variable float, we would need use the a decimal value and end with f.

3D Element

Sunday, November 06, 2016 / Yasmin
This was done using the element 3D plugin. This can help for our title sequence assignment. 3D helps make a footage more realistic. 

Environment + Game Keys

Sunday, November 06, 2016 / Yasmin
Character in Environment *Artwork not final The background environment will consist of enlarged ingredients. Game Keys Keyboard Action Space bar Jump ↓ Duck ← Move Forward Slower → Move Forward Faster Character with villain (Artwork not Final) Game Keys with Villain Keyboard Action

Exercise: Still Image → Video II (3D Camera)

Sunday, November 06, 2016 / Yasmin
This exercise basically makes a still image alive as if it was a video by using as if there is camera movement. This is achieved by using the grid, camera and light. The grid is used to identify which is the floor, the

Game Assets

Sunday, November 06, 2016 / Yasmin
Game Screenshots Breakdown Characters Description Main Character: Amelia Passionate Loves pink Cute The Mad Mixer (Artwork not final) Not in the mood to bake at the moment Stubborn Throws fire sparks at Amelia The character's life/health bar will decrease in the final battle
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