C# Script Notes I
public float
The term public will make it adjustable on the Unity inspector meaning that we can change the value there instead of in the C# script.
For the variable float, we would need use the a decimal value and end with f.
/* multi land command */
// single line command
print (check console)
Variable types
int = integer (whole numbers)
bool = boolean (true or false)
string = collection of characters
Arithmetic Operators
+ Addition
- Subtraction
* Multiplication
/ Division
Comparison Operators
== is equal to
! = not equal to
> larger than
< less than
> = larger than or equal to
<= less than or equal to
Switch Statement
switch (weapon)
{
case 1:
print ("You found life");
break;
case 2:
print ("You found nothing");
break;
case 3:
print ("You found greatness");
break;
default:
print ("You found ______ ");
break;
}
default is used when there's nothing else
Naming Convention
FirstCapital: Function
secondCapital: Variable
void: function
start (at the start of the game)
update (every frame in the game)
custom (); to execute play/use it.
call upon by key (Input Manager)
if (Input. GetKeyUp ("space")) {
custom ();
}
Vector 3 (x,y,z)
Tags:
games
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