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Yasmin - 0325946 - BIMD AUG 2015


Game Pages

Start Page
Win Page

Game Over Page


Buttons



Environment Look and Feel

I added a bullet counter and player life to the UI of the game

Environmental and Collectible Assets


Character States

Character


Boss States

Minions






Text UI
Private = can't be affected by other scripts

void Awake = similar to start but it will be processed first before the start.

++ incremental, add one
-- minus one

Instatiate (what, where.position,where.rotation) as Rigidbody;

transform.right (moving to the right)


public float 
The term public will make it adjustable on the Unity inspector meaning that we can change the value there instead of in the C# script.

For the variable float, we would need use the a decimal value and end with f.

/* multi land command */
// single line command

print (check console)

Variable types
int = integer (whole numbers)
bool = boolean (true or false)
string = collection of characters

Arithmetic Operators
+ Addition
- Subtraction
* Multiplication
/ Division

Comparison Operators
== is equal to
! = not equal to 
> larger than
< less than
> = larger than or equal to
<= less than or equal to

Switch Statement

switch (weapon)
{
  case 1:
   print ("You found life");
   break;

  case 2:
   print ("You found nothing");
   break;

  case 3:
   print ("You found greatness");
   break;

  default:
   print ("You found ______ ");
   break;
 }

default is used when there's nothing else

Naming Convention
FirstCapital: Function
secondCapital: Variable

void: function
start (at the start of the game)
update (every frame in the game)

custom (); to execute play/use it.

call upon by key (Input Manager)
if (Input. GetKeyUp ("space")) {
custom ();
}

Vector 3 (x,y,z)

Character in Environment
*Artwork not final
The background environment will consist of enlarged ingredients.
Game Keys
Keyboard
Action
Space bar
Jump
↓
Duck
←
Move Forward Slower
→
Move Forward Faster

Screen Shot 2016-10-17 at 7.47.03 PM.png
Character with villain (Artwork not Final)

Game Keys with Villain

Keyboard
Action
Space bar
Throw item/ingredients that were collected
↓
Duck
←
Move Left
→
Move Right
Game Screenshots Breakdown
Characters
Description
Main Character: Amelia
  • Passionate
  • Loves pink
  • Cute
Screen Shot 2016-10-17 at 7.47.03 PM copy.png
The Mad Mixer (Artwork not final)
  • Not in the mood to bake at the moment
  • Stubborn
  • Throws fire sparks at Amelia
  • The character's life/health bar will decrease in the final battle if hit.

Obstacles
Description
Hot chocolate puddle
Player would have to jump over it by pressing space bar.
This will decrease the time limit as it is hot.
Milk drips
Player would have to time when it’s going to drop so would have to estimate whether to jump or duck.
The player will lose one random ingredient according the amount displayed underneath the ingredient.
E.g: since one sugar is 10g, so 10g of sugar will be minused off. The ingredient will be chosen at random.

Attack of the utensils
Player would have to avoid it by jumping or ducking, according to the incoming warning (!!)
The player would have to restart the game in order to continue.


Collectables
Main Ingredients
Description
Strawberry
Requires 500g of strawberries.
Players would have to collect 25 of these.
Chocolate
Requires 150g of chocolate.
Players would have to collect 10 of these.
Butter
Requires 200g of butter.
Players would have to collect 4 of these.
Corn Starch
Requires 30g of corn starch.
Players would have to collect 3 of these.
Flour
Requires 125g of flour.
Players would have to collect 5 of these.
Milk
Requires 400ml of milk.
Players would have to collect 4 of these.
Egg
Requires 4 eggs.
Players would have to collect 4 of these.
Sugar
Requires 350g of sugar.
Players would have to collect 3 of these.


Other collectibles
Description
Donut
This will increase the time limit.
Pastry Hat
This will form a bubble around the character which protects the character from obstacles.
Coins
Coins are used to upgrade equipments and power ups.


Game Genre
2D Adventure Running Platform Game
Educational Value
In this game, players will be educated on increasing knowledge in cooking skills as the way the game is played is similar to real life. The fact that they are collecting ingredients that are the same measurement in real life, they can try out the recipe. This also requires them to use mathematics as their needed ingredients are spread out through grams on the platform. This game also helps in concentration and focus ability of the players since they would have to pay attention to which ingredients and also the obstacles that are in the game.
Target Audience
Young Adults
Platform
Mobile and Web based
Look and Feel
This game will be done using vector arts on Illustrator. The images will be in 2D and a cartoon style to it. The colors would be pinkish and have food elements. The obstacles would consist of elements consisting of desserts like hot melted chocolate, milk droplets, cake dough and etc. (refer game screenshot for visuals starting from page 6)
Game Summary
Help Amelia make one of the most hardest dessert as well as increasing her bakery skills by collecting ingredients that she needs to complete her task. The problem is she has a tough time collecting the right amount of ingredients. So Amelia needs guidance from the players in order to not waste time and only collect the right amount of ingredients she needs. There will be a bar on the screen that will assist in how much more of that specific ingredient that she needs. In the end, she will have to assemble all these ingredients with the Mad Mixer who is stubborn. Amelia would also need help in throwing in the ingredients in the mixer.
Game Overview
In this game you are tasked to assist Amelia in collecting all the ingredients she need in order to create a Strawberry Chocolate Cake. The problem is she has a tough time collecting the right amount of ingredients as the ingredients will be spread across the platform with their weight underneath it. She has to collect the ingredients according to the amount she needs. She would also need to assemble the dessert by throwing it in her mixer. But, her mixer is stubborn. So, the player would need to help Amelia.
The required ingredients will be displayed in the screen and you will be able to see how much an ingredient weighs in the platform. The obstacles will minus off about 10 seconds from the current time limit, so make sure to avoid these. The obstacles include hot melted chocolate which has to be avoided by jumping, drips of milk from above which requires estimation skills whether to jump or duck and the attack of the utensils which has to be ducked. There will also be bonuses and special items that can be collected. The bonuses which is a pastry chef hat will create a protective bubble around her which allows her to float and be protected from obstacles. The special items which is a donut will increase her time limit.
Once you open the game, there is two options. To read instruction or click play. Once you click play, the game will start with an opening scene of how Amelia wants to be a baker and she asks help from a well known baker in town. The baker agrees to help train Amelia. One of the first test, is to collect ingredients to make a Strawberry Chocolate Cake. So then, we are brought to the scene of the game which is inside in the ingredients world. The faster that she is able to collect all the ingredients and assemble the dessert, she would be able to collect medals and create achievements for herself. Players can compete with each other to achieve the best possible completion time. The completion time will be shown on the high score leaderboard.
In the world, when you click play. She will automatically be running collecting coins along the way which she can use to upgrade her outfits and equipments. This can help her in the long run as the better equipments she has, the faster she can level up and the frequency of bonuses increases during the gameplay.
Gameplay
You will start the game by being shown of how to play the game and also what ingredients you would need to collect. At the same time you would need to be aware of obstacles.The ingredients that you collected will be displayed on the platform. There are bonuses which can protect the character from being affected by the obstacles. Once she’s been hit by the utensils, the game restarts. So, help Amelia avoid the obstacles, assemble her dessert and collect the ingredients in the fastest time possible. In the end, she will also face her mixer which will be stubborn in assembling the dessert. The player will be able to move left and right to avoid fire sparks from the mixer while Amelia will need to throw the items she collected to bake the cake. Before the actual fight an instruction will appear. There will be a HUD indicating the life/health bar for both the hero and villain to give an indication who is currently winning. If Amelia is successful then the cake will be baked to perfection.


In (8th September 2016)'s games design class, we had discussed on the storyline of our own game. For me, I had finalized on the theme which is desserts. The storyline needs a bit of tweaking because I would have to create a much more substantial reward in the end. I now have to create a reward, find inspirations and references of what I want my game to look like.

First Storyline

Theme: Desserts

Objective: A aspiring chef helper that needs to collect all the ingredients needed to make the perfect dessert.

Storyline: The aspiring chef is currently just a chef helper, and needs help to buy and collect ingredients as the one that this aspiring chef is under is an owner of the bakery. The owner of the bakery entered a competition and needs the chef helper to buy the ingredients since they just realized they didn't have enough ingredients. The chef helper is in a rush because the competition is on the next day. The chef needs your help to collect them in time. So in this case, the storyline is now about the chef helper (it's their job) to help find the ingredients because they're authentic ingredients where you can just find it at a nearby store. So the levels would be changed according to what sort of competition it is. There's simple recipes and harder recipes as it goes a level higher.

Target Audience: My targeted audience is girls aged 7-12. The simplicity of the gameplay would make it easy for them to understand and play the game. It can also be played for older kids if they'd liked.

Ideas for reward system: 
  • Difficulty: Easy
    • If they collect all the ingredients the happiness of the customers/judges is 100%. If it's not enough ingredients, it will be less than that. This can happen because if they jump or duck at the wrong time, they'll miss the ingredient.
  • Difficulty: Medium if it's side scrolling.
    • There is a timer where they need to collect all the ingredients. If they don't get all of it in time, they automatically loses.
  • Difficulty: A bit hard if it's endless run so this is if it's side scrolling.
    • There are several types of the same ingredient. They all have different points or something like XP, where the higher the number is, the better the dish is going to be and so the happier the customer is. For example, there are two or three types of butter, the butter with the most points is the premium butter and so in the end of the game, if the player successfully collect the premium butter, the better and delicious the dish, the happier the customer is. 
Character look & feel

Something like this, with round eyes and a chef apparel.

Alternative Storyline within the same theme
The chocolate chips have escaped towards the dessert making factory. It is up to Emily to go and chase after the chocolate chip cookies. But wait, there are obstacles such as gooey chocolate quicksand, and cookie shaper along the way that you would have to avoid.
_____________________________

Alternative Storyline 1 (in progress)

Theme: Galaxy; Alternate Universe

Objective: To help find Orion's lost star and become the hero of the galaxy.

Storyline: A character who wants to be heroic and to prove it he is gonna help search for one of Orion's stars. But there are others like him and are worried he might find the star first, so things get in his way.

Gameplay: Collect stardust but is stopped by quicksand or ...
_____________________________

Alternative Storyline 2 (in progress)

Theme: Nature

Objective: To chase after the creature and give back it's possessions and find out more about the creature and it's possessions.

Storyline:  In this universe, lives a lonely character on a journey. One day, while it was walking through the woods, it stumbled upon gem stones and decided to follow it. It then led to the most beautiful creature it had ever seen. As it was about to approach the creature, the creature ran away but it left something behind, its bag filled with its possessions (which consist of the pictures that character knows). As it wanted to know more,, the character went to go chase after the creature by following the gem stones that marks the trail.

Gameplay: Collect gems but there's obstacles like wooden logs and etc.



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ABOUT AUTHOR

Yasmin Kamarudin
a year older on the 19th of May
Taylor's University BIMD
Malaysia

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